Riley King-Saunders b5ef8e4ab5 Library:
Added a very basic window object that essentially just wraps an GLFW window object.
TODO: Set the window userdata pointer to point to its wrapping object
2025-06-22 03:04:28 +10:00
2025-06-22 03:04:28 +10:00
2025-06-22 03:04:28 +10:00
2025-06-22 02:54:15 +10:00
2025-06-19 16:27:58 +10:00
2025-06-19 16:27:58 +10:00

basalt

A transparent abstraction of a vulkan render engine

Description
A transparent abstraction of a vulkan render engine
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