b5ef8e4ab52fda7a1d7f125cad798d6d54ab0a46
Added a very basic window object that essentially just wraps an GLFW window object. TODO: Set the window userdata pointer to point to its wrapping object
Initial commit - https://www.youtube.com/watch?v=_riranMmtvI&list=PL8327DO66nu9qYVKLDmdLW_84-yE4auCR&index=3
Initial commit - https://www.youtube.com/watch?v=_riranMmtvI&list=PL8327DO66nu9qYVKLDmdLW_84-yE4auCR&index=3
Initial commit - https://www.youtube.com/watch?v=_riranMmtvI&list=PL8327DO66nu9qYVKLDmdLW_84-yE4auCR&index=3
basalt
A transparent abstraction of a vulkan render engine
Description
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