Added a very basic window object that essentially just wraps an GLFW window object.
TODO: Set the window userdata pointer to point to its wrapping object
This commit is contained in:
2025-06-22 03:04:28 +10:00
parent 8d7bfe0bc9
commit b5ef8e4ab5
2 changed files with 104 additions and 0 deletions

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#pragma once
#define GLFW_INCLUDE_VULKAN
#include "GLFW/glfw3.h"
#ifndef VK_SUCCESS
#include <vulkan/vulkan.h>
#endif
namespace basalt
{
class Window
{
public:
Window(const Window& src) = delete;
Window& operator =(const Window& src) = delete;
Window(Window&& other) noexcept;
Window& operator =(Window&& other) noexcept;
Window(uint16_t width, uint16_t height, const char* title);
~Window(void) noexcept;
void swap(Window& other) noexcept;
operator GLFWwindow* (void) const noexcept;
const bool should_close(void) const noexcept;
protected:
GLFWwindow* window = nullptr;
const char* window_title = "N/A";
uint16_t width = 0;
uint16_t height = 0;
};
}

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#include "basalt_window.h"
basalt::Window::Window(Window&& other) noexcept
{
this->window = other.window;
this->window_title = other.window_title;
this->height = other.height;
this->width = other.width;
other.height = 0;
other.width = 0;
other.window = nullptr;
other.window_title = nullptr;
}
basalt::Window& basalt::Window::operator=(Window&& other) noexcept
{
if (&other == this) return *this;
this->~Window();
this->window = other.window;
this->window_title = other.window_title;
this->height = other.height;
this->width = other.width;
other.height = 0;
other.width = 0;
other.window = nullptr;
other.window_title = nullptr;
return *this;
}
basalt::Window::Window(uint16_t width, uint16_t height, const char* title) :
width(width), height(height), window_title(title)
{
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
this->window = glfwCreateWindow(width, height, title, nullptr, nullptr);
}
basalt::Window::~Window(void) noexcept
{
glfwDestroyWindow(this->window);
}
void basalt::Window::swap(Window& other) noexcept
{
{
uint16_t tmp = this->height;
this->height = other.height;
other.height = tmp;
tmp = this->width;
this->width = other.width;
other.width = tmp;
}
{
void* tmp_ptr = this->window;
this->window = other.window;
other.window = static_cast<GLFWwindow*>(tmp_ptr);
tmp_ptr = const_cast<char*>(this->window_title);
this->window_title = other.window_title;
other.window_title = static_cast<const char*>(tmp_ptr);
}
}
basalt::Window::operator GLFWwindow* (void) const noexcept
{ return this->window; }
const bool basalt::Window::should_close(void) const noexcept
{
return glfwWindowShouldClose(this->window);
}