Added a very basic window object that essentially just wraps an GLFW window object.
TODO: Set the window userdata pointer to point to its wrapping object
This commit is contained in:
2025-06-22 03:04:28 +10:00
parent 8d7bfe0bc9
commit b5ef8e4ab5
2 changed files with 104 additions and 0 deletions

View File

@@ -0,0 +1,32 @@
#pragma once
#define GLFW_INCLUDE_VULKAN
#include "GLFW/glfw3.h"
#ifndef VK_SUCCESS
#include <vulkan/vulkan.h>
#endif
namespace basalt
{
class Window
{
public:
Window(const Window& src) = delete;
Window& operator =(const Window& src) = delete;
Window(Window&& other) noexcept;
Window& operator =(Window&& other) noexcept;
Window(uint16_t width, uint16_t height, const char* title);
~Window(void) noexcept;
void swap(Window& other) noexcept;
operator GLFWwindow* (void) const noexcept;
const bool should_close(void) const noexcept;
protected:
GLFWwindow* window = nullptr;
const char* window_title = "N/A";
uint16_t width = 0;
uint16_t height = 0;
};
}