Added a very basic window object that essentially just wraps an GLFW window object. TODO: Set the window userdata pointer to point to its wrapping object
32 lines
690 B
C++
32 lines
690 B
C++
#pragma once
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#define GLFW_INCLUDE_VULKAN
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#include "GLFW/glfw3.h"
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#ifndef VK_SUCCESS
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#include <vulkan/vulkan.h>
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#endif
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namespace basalt
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{
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class Window
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{
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public:
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Window(const Window& src) = delete;
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Window& operator =(const Window& src) = delete;
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Window(Window&& other) noexcept;
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Window& operator =(Window&& other) noexcept;
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Window(uint16_t width, uint16_t height, const char* title);
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~Window(void) noexcept;
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void swap(Window& other) noexcept;
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operator GLFWwindow* (void) const noexcept;
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const bool should_close(void) const noexcept;
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protected:
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GLFWwindow* window = nullptr;
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const char* window_title = "N/A";
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uint16_t width = 0;
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uint16_t height = 0;
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};
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} |