4ad064578d7d1db39cddc2981f34f11b0ca43e1b
Extended pipeline to support adding vertex bindings Vertex bindings can now be added via a template function that assumes that the type implements the following; - A function matching the signature of PFN_GetVertexInputBindingDescription and with the name get_binding_description - A function matching the signature of PFN_GetVertexAttributeDescriptions and with the name get_attribute_descriptions GetVertexAttributeDescriptions should set the num_attachments to the number of attachments if and only if the attachment output pointer is nullptr. If the output pointer is not nullptr, num_attachments should be treated as a size. Return VK_SUCCESS on success, or a different value otherwise.
Initial commit - https://www.youtube.com/watch?v=_riranMmtvI&list=PL8327DO66nu9qYVKLDmdLW_84-yE4auCR&index=3
basalt
A transparent abstraction of a vulkan render engine
Description
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