Updated vertex function get_attribute_descriptions to conform to new standard for template-based binding Moved definition of triangle verticies inside of the application function Maps, copies into and unmaps the vertex buffer from the darray<Vertex> Uses a reference to refer to the current frames command buffer to not repeat the ugly indexing render area and viewport extent is updated every frame with the swapchain extent No longer directly recreate the framebuffers, now using the recreate function with the renderpass passed as a paramater
Initial commit - https://www.youtube.com/watch?v=_riranMmtvI&list=PL8327DO66nu9qYVKLDmdLW_84-yE4auCR&index=3
basalt
A transparent abstraction of a vulkan render engine
Description
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