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fb2067e7f89ffaf80247579c86ebc5ea48af6220
basalt/include/vulkan
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Riley King-Saunders d550307011 Updated PipelineBuilder to now allow adding vertex bindings
2025-07-10 00:46:33 +10:00
..
basalt_command_buffer.h
Created a command buffer and command pool object for managing and tracking as well as wrapping vulkan functions to reduce boilerplate
2025-07-07 22:56:53 +10:00
basalt_context.h
Added cast operator for VkInstance
2025-07-07 22:46:37 +10:00
basalt_device.h
Contains convenient function to design a device based on the requirements for the physical device it is based around
2025-07-07 22:52:25 +10:00
basalt_physical_device.h
Created physical device object
2025-07-07 22:48:07 +10:00
basalt_pipeline.h
Updated PipelineBuilder to now allow adding vertex bindings
2025-07-10 00:46:33 +10:00
basalt_queue.h
Created a paper-thin wrapper around a VkQueue mainly so it manages its own lifecycle so long as its associated device is alive
2025-07-07 22:50:12 +10:00
basalt_render_pass.h
Created render_pass object
2025-07-07 22:54:59 +10:00
basalt_swapchain.h
Disabled framebuffer caching by physical device
2025-07-08 23:35:27 +10:00
basalt_window.h
Updated the window to hold the vulkan context and a vulkan surface as well as providing a cast operator for the surface
2025-07-07 22:48:59 +10:00
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