11 lines
164 B
GLSL
11 lines
164 B
GLSL
#version 450
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vec2 positions[3] = {
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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};
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void main()
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{
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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} |