Files
basalt/bin/shaders/src/simple.vert

11 lines
164 B
GLSL

#version 450
vec2 positions[3] = {
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
};
void main()
{
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}