Disabled framebuffer caching by physical device
Swapchain is now capable of being recreated in a partially automatic manner (some effort is still required on the developer's side still) Windows are now allowed to be resizeable Updated main program to support resizable windows
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@@ -18,9 +18,10 @@ namespace basalt
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const std::initializer_list<VkPresentModeKHR> allowed_present_modes);
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~Swapchain();
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void recreate(VkRenderPass new_renderpass=VK_NULL_HANDLE);
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void create_framebuffers(VkRenderPass render_pass);
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void wait_and_reset(bool wait_all=VK_TRUE, u64 timeout=UINT64_MAX);
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u32 acquire_next_image(VkFence fence=VK_NULL_HANDLE, u64 timeout=UINT64_MAX);
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u32 wait_acquire_reset(bool wait_all=VK_TRUE, u64 timeout=UINT64_MAX, VkFence fence=VK_NULL_HANDLE);
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basalt::darray<VkSemaphore> semaphores_image_available;
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basalt::darray<VkSemaphore> semaphores_render_finished;
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@@ -36,5 +37,9 @@ namespace basalt
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u32 image_count = -1;
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u32 max_frames_in_flight = 2;
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u32 current_frame = 0;
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bool framebuffers_created = false;
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private:
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void create (const std::initializer_list<VkSurfaceFormatKHR>& allowed_formats,
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const std::initializer_list<VkPresentModeKHR> allowed_present_modes, VkSwapchainKHR prev_swapchain=VK_NULL_HANDLE);
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};
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}
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