Updated shaders to produce RGB triangle

This commit is contained in:
2025-07-08 23:32:23 +10:00
parent 86851edf50
commit 5e04281094
2 changed files with 20 additions and 8 deletions

View File

@@ -1,7 +1,9 @@
#version 450 #version 450
layout (location = 0) out vec4 outcolour; layout(location = 0) in vec3 fragColour;
layout(location = 0) out vec4 outColour;
void main() void main()
{ {
outcolour = vec4(1.0, 0.0, 0.0, 1.0); outColour = vec4(fragColour, 1.0);
} }

View File

@@ -1,11 +1,21 @@
#version 450 #version 450
vec2 positions[3] = { layout(location = 0) out vec3 fragColour;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5), vec2(0.0, -0.5),
vec2(0.5, 0.5), vec2(0.5, 0.5),
vec2(-0.5, 0.5) vec2(-0.5, 0.5)
}; );
vec3 colours[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() void main()
{ {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColour = colours[gl_VertexIndex];
} }