Created swapchain object.

Manages most of the present-related stuff.
Still need to move some queue submits inside of it though
This commit is contained in:
2025-07-07 22:54:19 +10:00
parent 425c226793
commit 0598a89d0c
2 changed files with 189 additions and 0 deletions

View File

@@ -0,0 +1,40 @@
#pragma once
#include "vulkan/basalt_device.h"
namespace basalt
{
class Swapchain
{
public:
Swapchain(const Swapchain& src) = delete;
Swapchain& operator =(const Swapchain& src) = delete;
Swapchain(Swapchain&& src) = delete;
Swapchain& operator =(Swapchain&& src) = delete;
Swapchain(basalt::Device& device, basalt::Window& window,
const std::initializer_list<VkSurfaceFormatKHR>& allowed_formats,
const std::initializer_list<VkPresentModeKHR> allowed_present_modes);
~Swapchain();
void create_framebuffers(VkRenderPass render_pass);
void wait_and_reset(bool wait_all=VK_TRUE, u64 timeout=UINT64_MAX);
u32 acquire_next_image(VkFence fence=VK_NULL_HANDLE, u64 timeout=UINT64_MAX);
basalt::darray<VkSemaphore> semaphores_image_available;
basalt::darray<VkSemaphore> semaphores_render_finished;
basalt::darray<VkFence> fences_in_flight;
basalt::SwapchainSupportDetails details;
basalt::darray<VkImage> swapchain_images;
basalt::darray<VkImageView> swapchain_image_views;
basalt::darray<VkFramebuffer> framebuffers;
basalt::Device* device = nullptr;
basalt::Window* window = nullptr;
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
VkExtent2D swapchain_extent;
u32 image_count = -1;
u32 max_frames_in_flight = 2;
u32 current_frame = 0;
};
}